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Web Frameworks

13 beta.hxro.io Last Updated: 7 days

Success 54 % of passed verification steps
Warning 23 % of total warning
Errors 23 % of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 12 %
Best Practices Desktop Score 77 %
SEO Desktop Score 64 %
Progressive Web App Desktop Score 7 %
Performance Mobile Score 0 %
Best Practices Mobile Score 69 %
SEO Mobile Score 68 %
Progressive Web App Mobile Score 11 %
Page Authority Authority 33 %
Domain Authority Domain Authority 36 %
Moz Rank 3.3 /10
Bounce Rate Rate 0 %
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 4Characters
HXRO
Meta Description 0Characters
NO DATA
Effective URL 19Characters
http://beta.hxro.io
Google Preview Your look like this in google search result
HXRO
http://beta.hxro.io
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~3.52 KB
Code Size: ~1.9 KB
Text Size: ~1.62 KB Ratio: 46.03 %

Estimation Traffic and Earnings

1,514
Unique Visits
Daily
2,800
Pages Views
Daily
$2
Income
Daily
42,392
Unique Visits
Monthly
79,800
Pages Views
Monthly
$50
Income
Monthly
490,536
Unique Visits
Yearly
940,800
Pages Views
Yearly
$528
Income
Yearly

Desktop

Desktop Screenshot
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Keep request counts low and transfer sizes small 204 requests • 9,461 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
First Contentful Paint 5.0 s
First Contentful Paint marks the time at which the first text or image is painted
Cumulative Layout Shift 0.57
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 52.9 s
A fast page load over a cellular network ensures a good mobile user experience
Initial server response time was short Root document took 100 ms
Keep the server response time for the main document short because all other requests depend on it
Largest Contentful Paint 10.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve images in next-gen formats Potential savings of 2,669 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoids an excessive DOM size 433 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
User Timing marks and measures 28 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Does not use HTTPS 27 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Avoid long main-thread tasks 9 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Remove unused CSS Potential savings of 889 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Max Potential First Input Delay 210 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Remove unused JavaScript Potential savings of 1,450 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Total Blocking Time 400 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Serve static assets with an efficient cache policy 28 resources found
A long cache lifetime can speed up repeat visits to your page
Speed Index 5.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Efficiently encode images Potential savings of 5 KiB
Optimized images load faster and consume less cellular data
Eliminate render-blocking resources Potential savings of 870 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Time to Interactive 10.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid chaining critical requests 14 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
robots.txt is not valid 85 errors found
If your robots.txt file is malformed, crawlers may not be able to understand how you want your website to be crawled or indexed
Properly size images Potential savings of 2,484 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Reduce JavaScript execution time 2.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Minimize third-party usage Third-party code blocked the main thread for 90 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Meaningful Paint 5.6 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid enormous network payloads Total size was 9,461 KiB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Preload key requests Potential savings of 5,170 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First CPU Idle 7.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).

Mobile

Mobile Screenshot
Document uses legible font sizes 90.01% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Speed Index 23.6 s
Speed Index shows how quickly the contents of a page are visibly populated
robots.txt is not valid 85 errors found
If your robots.txt file is malformed, crawlers may not be able to understand how you want your website to be crawled or indexed
Serve images in next-gen formats Potential savings of 2,669 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Preload key requests Potential savings of 27,450 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First Contentful Paint (3G) 53820 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 96% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Does not use HTTPS 25 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
First CPU Idle 26.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Time to Interactive 54.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Estimated Input Latency 460 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused JavaScript Potential savings of 1,033 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Total Blocking Time 6,050 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Page load is not fast enough on mobile networks Interactive at 54.7 s
A fast page load over a cellular network ensures a good mobile user experience
Remove unused CSS Potential savings of 895 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Reduce JavaScript execution time 15.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoids an excessive DOM size 434 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Eliminate render-blocking resources Potential savings of 4,830 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Properly size images Potential savings of 1,992 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid enormous network payloads Total size was 8,213 KiB
Large network payloads cost users real money and are highly correlated with long load times
Reduce the impact of third-party code Third-party code blocked the main thread for 360 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Largest Contentful Paint 51.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Defer offscreen images Potential savings of 33 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Initial server response time was short Root document took 100 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize main-thread work 19.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small 295 requests • 8,213 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
First Contentful Paint 23.6 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint 26.4 s
First Meaningful Paint measures when the primary content of a page is visible
User Timing marks and measures 28 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Serve static assets with an efficient cache policy 25 resources found
A long cache lifetime can speed up repeat visits to your page
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Cumulative Layout Shift 0.661
Cumulative Layout Shift measures the movement of visible elements within the viewport
Max Potential First Input Delay 820 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.

Speed And Optimization Tips

Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. ‪‬‬By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Warning! Your title is not optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Congratulations! Your site have a robots.txt file
Sitemap.xml
Congratulations! We've found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Warning! Your page not contain any H1 and H2 headings. H1 and H2 headings help indicate the important topics of your page to search engines
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Congratulations! Your Domain Authority is good
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Congratulations! Your website appears to have a favicon.
Broken Links
Congratulations! You not have broken links View links

Alexa Rank

342,912

Global Rank

82,281

India
Traffic
Search

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Sat, 01 Aug 2020 22:10:40 GMT
Content-Type: text/html
Content-Length: 1524
Connection: keep-alive
Content-Encoding: gzip
Last-Modified: Fri, 31 Jul 2020 20:49:22 GMT
Accept-Ranges: bytes
ETag: "0756d117c67d61:0"
Vary: Accept-Encoding
X-Content-Type-Options: NOSNIFF
X-Frame-Options: SAMEORIGIN
X-Permitted-Cross-Domain-Policies: master-only
X-XSS-Protection: 1; mode=block
Referrer-Policy: no-referrer-when-downgrade
Feature-Policy: accelerometer 'none'; camera 'none'; gyroscope 'none'; magnetometer 'none'; microphone 'none'; payment 'none'; usb 'none'

Comments

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